#boardgames night AAR: Molly House seemed to be over in a flash. Roll the dice, move your pawn, gain cards or use them for soirees. If your cards contribute to the best hand for the party, you earn joy (VP), but you also have to make sure the community earns joy or everyone loses. The community had some hot hands, so it wound up triggering the endgame more quickly than I think anyone was prepared for. There are entire sections of the game we didn't interact with (none of the Molly Houses earned enough notoriety to be raided.) So it was probably just the nicest, most cooperative game of Molly House possible. Another player and I were scratching our heads trying to figure out how to be more adversarial in the game. I won.
Then we rolled a die to determine what game to play next, and it was Pax Pamir. We taught a player how to play and he wound up winning via a tiebreaker with me. I was in a position where I could end the game, tie for first and lose the tiebreaker or keep the game going and perhaps lose by a wider margin.